Maya 2021 | For Windows | 1 Year Student License | Digital Delivery
If you have any questions, feel free to contact us by WhatsApp or Write to us at: support@codesforever.com
- Its is Digital Download which means Activation Code and Download link sent to via Email Only.
- No CD/DVD/USBÂ has been physically shipped to you.
- The key is for one (1) device only.
- This is a 100 % Original Product.
- Its a Educational. Version Full Feature Unlock as same as commercial Version.
- It’s compatible with PCs Windows 8.1, 10 or Higher.
- You me need to enter or create Autodesk Account.
- Delivery may take Upto 24Hrs time Maximum, but generally we deliver in less then 3 Hrs.
$29
If you have any questions, feel free to contact us by WhatsApp or Write to us at: support@codesforever.com
- Its is Digital Download which means Activation Code and Download link sent to via Email Only.
- No CD/DVD/USBÂ has been physically shipped to you.
- The key is for one (1) device only.
- This is a 100 % Original Product.
- Its a Educational. Version Full Feature Unlock as same as commercial Version.
- It’s compatible with PCs Windows 8.1, 10 or Higher.
- You me need to enter or create Autodesk Account.
- Delivery may take Upto 24Hrs time Maximum, but generally we deliver in less then 3 Hrs.
MAYA 2021
Key features of Maya
From fantastic creatures to sweeping landscapes and explosive battle sequences, the Academy Award-winning Maya® toolset is a top choice for creating believable characters and the worlds around them.
Fast playback
Review animations faster and produce fewer playblasts with cached playback in Viewport 2.0. (video: 12 sec.)
 NEW
Unreal Live Link for Maya
The Unreal Live Link plug-in lets you stream animation data from Maya to Unreal in real time. Whether working between the two in a virtual production environment or building your next game, you can now work on character assets in Maya and see your work reflected immediately in Unreal as you make changes.
The Time Editor is a comprehensive tool for creating and editing animation. It combines animation editing workflows from existing editors to give you an intuitive, clip-based workflow for non-linear animation editing that lets you easily navigate between clip-level views and key-level details.
Any object or attribute in Maya for which you can set keyframes can be brought into the Time Editor as a clip, which can be edited in a non-destructive way. The Time Editor defines the timing operations (for example, speed, length, start/stop times, and so on,) of animation, so you can experiment with combinations and variations of elements in your scene. When you create a version of the animation you like in the Time Editor, you can bake it so that the new animation can be used in Maya.
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